diff --git a/lib/main.dart b/lib/main.dart index 7b7f5b6..f94fb7b 100644 --- a/lib/main.dart +++ b/lib/main.dart @@ -7,30 +7,14 @@ void main() { class MyApp extends StatelessWidget { const MyApp({super.key}); - // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter Demo', theme: ThemeData( - // This is the theme of your application. - // - // TRY THIS: Try running your application with "flutter run". You'll see - // the application has a purple toolbar. Then, without quitting the app, - // try changing the seedColor in the colorScheme below to Colors.green - // and then invoke "hot reload" (save your changes or press the "hot - // reload" button in a Flutter-supported IDE, or press "r" if you used - // the command line to start the app). - // - // Notice that the counter didn't reset back to zero; the application - // state is not lost during the reload. To reset the state, use hot - // restart instead. - // - // This works for code too, not just values: Most code changes can be - // tested with just a hot reload. colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple), ), - home: const MyHomePage(title: 'Flutter Demo Home Page'), + home: const MyHomePage(title: ''), ); } } @@ -38,15 +22,6 @@ class MyApp extends StatelessWidget { class MyHomePage extends StatefulWidget { const MyHomePage({super.key, required this.title}); - // This widget is the home page of your application. It is stateful, meaning - // that it has a State object (defined below) that contains fields that affect - // how it looks. - - // This class is the configuration for the state. It holds the values (in this - // case the title) provided by the parent (in this case the App widget) and - // used by the build method of the State. Fields in a Widget subclass are - // always marked "final". - final String title; @override @@ -54,69 +29,15 @@ class MyHomePage extends StatefulWidget { } class _MyHomePageState extends State { - int _counter = 0; - - void _incrementCounter() { - setState(() { - // This call to setState tells the Flutter framework that something has - // changed in this State, which causes it to rerun the build method below - // so that the display can reflect the updated values. If we changed - // _counter without calling setState(), then the build method would not be - // called again, and so nothing would appear to happen. - _counter++; - }); - } - @override Widget build(BuildContext context) { - // This method is rerun every time setState is called, for instance as done - // by the _incrementCounter method above. - // - // The Flutter framework has been optimized to make rerunning build methods - // fast, so that you can just rebuild anything that needs updating rather - // than having to individually change instances of widgets. return Scaffold( appBar: AppBar( - // TRY THIS: Try changing the color here to a specific color (to - // Colors.amber, perhaps?) and trigger a hot reload to see the AppBar - // change color while the other colors stay the same. backgroundColor: Theme.of(context).colorScheme.inversePrimary, - // Here we take the value from the MyHomePage object that was created by - // the App.build method, and use it to set our appbar title. + title: Text(widget.title), ), - body: Center( - // Center is a layout widget. It takes a single child and positions it - // in the middle of the parent. - child: Column( - // Column is also a layout widget. It takes a list of children and - // arranges them vertically. By default, it sizes itself to fit its - // children horizontally, and tries to be as tall as its parent. - // - // Column has various properties to control how it sizes itself and - // how it positions its children. Here we use mainAxisAlignment to - // center the children vertically; the main axis here is the vertical - // axis because Columns are vertical (the cross axis would be - // horizontal). - // - // TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint" - // action in the IDE, or press "p" in the console), to see the - // wireframe for each widget. - mainAxisAlignment: MainAxisAlignment.center, - children: [ - const Text('You have pushed the button this many times:'), - Text( - '$_counter', - style: Theme.of(context).textTheme.headlineMedium, - ), - ], - ), - ), - floatingActionButton: FloatingActionButton( - onPressed: _incrementCounter, - tooltip: 'Increment', - child: const Icon(Icons.add), - ), // This trailing comma makes auto-formatting nicer for build methods. + body: Center(child: Column()), ); } } diff --git a/pubspec.lock b/pubspec.lock index d993b91..c9741bd 100644 --- a/pubspec.lock +++ b/pubspec.lock @@ -41,14 +41,6 @@ packages: url: "https://pub.dev" source: hosted version: "1.19.1" - cupertino_icons: - dependency: "direct main" - description: - name: cupertino_icons - sha256: ba631d1c7f7bef6b729a622b7b752645a2d076dba9976925b8f25725a30e1ee6 - url: "https://pub.dev" - source: hosted - version: "1.0.8" fake_async: dependency: transitive description: diff --git a/pubspec.yaml b/pubspec.yaml index ba1494f..757d44d 100644 --- a/pubspec.yaml +++ b/pubspec.yaml @@ -1,89 +1,39 @@ +# General Section (Metadata) name: contacts_dataist_ir -description: "A new Flutter project." -# The following line prevents the package from being accidentally published to -# pub.dev using `flutter pub publish`. This is preferred for private packages. -publish_to: 'none' # Remove this line if you wish to publish to pub.dev - -# The following defines the version and build number for your application. -# A version number is three numbers separated by dots, like 1.2.43 -# followed by an optional build number separated by a +. -# Both the version and the builder number may be overridden in flutter -# build by specifying --build-name and --build-number, respectively. -# In Android, build-name is used as versionName while build-number used as versionCode. -# Read more about Android versioning at https://developer.android.com/studio/publish/versioning -# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion. -# Read more about iOS versioning at -# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html -# In Windows, build-name is used as the major, minor, and patch parts -# of the product and file versions while build-number is used as the build suffix. +description: ~/dataist_ir/data_collection/contacts_dataist_ir +homepage: contacts_dataist_ir +documentation: https://wiki.dataist.ir/ version: 1.0.0+1 +# Environment environment: sdk: ^3.7.2 - -# Dependencies specify other packages that your package needs in order to work. -# To automatically upgrade your package dependencies to the latest versions -# consider running `flutter pub upgrade --major-versions`. Alternatively, -# dependencies can be manually updated by changing the version numbers below to -# the latest version available on pub.dev. To see which dependencies have newer -# versions available, run `flutter pub outdated`. +# Dependencies dependencies: flutter: sdk: flutter - # The following adds the Cupertino Icons font to your application. - # Use with the CupertinoIcons class for iOS style icons. - cupertino_icons: ^1.0.8 - dev_dependencies: flutter_test: sdk: flutter - # The "flutter_lints" package below contains a set of recommended lints to - # encourage good coding practices. The lint set provided by the package is - # activated in the `analysis_options.yaml` file located at the root of your - # package. See that file for information about deactivating specific lint - # rules and activating additional ones. flutter_lints: ^5.0.0 -# For information on the generic Dart part of this file, see the -# following page: https://dart.dev/tools/pub/pubspec - -# The following section is specific to Flutter packages. +# Flutter specific configurations flutter: - - # The following line ensures that the Material Icons font is - # included with your application, so that you can use the icons in - # the material Icons class. uses-material-design: true - # To add assets to your application, add an assets section, like this: + # Assets & Fonts: # assets: - # - images/a_dot_burr.jpeg - # - images/a_dot_ham.jpeg - - # An image asset can refer to one or more resolution-specific "variants", see - # https://flutter.dev/to/resolution-aware-images - - # For details regarding adding assets from package dependencies, see - # https://flutter.dev/to/asset-from-package - - # To add custom fonts to your application, add a fonts section here, - # in this "flutter" section. Each entry in this list should have a - # "family" key with the font family name, and a "fonts" key with a - # list giving the asset and other descriptors for the font. For - # example: + # - assets/images/ # fonts: - # - family: Schyler - # fonts: - # - asset: fonts/Schyler-Regular.ttf + # - family: Vazir + # fonts: + # - asset: assets/fonts/vazir.ttf # - asset: fonts/Schyler-Italic.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf - # weight: 700 - # - # For details regarding fonts from package dependencies, - # see https://flutter.dev/to/font-from-package + # weight: 700 \ No newline at end of file